Constants§
- ACTION_
ENCODING_ VERSION - ACTION_
SPACE_ SIZE - ATTACK_
BASE - ATTACK_
COUNT - ATTACK_
SLOT_ COUNT - CHOICE_
BASE - CHOICE_
COUNT - CHOICE_
NEXT_ ID - CHOICE_
PREV_ ID - CLIMAX_
PLAY_ BASE - CLIMAX_
PLAY_ COUNT - CLOCK_
HAND_ BASE - CLOCK_
HAND_ COUNT - CONCEDE_
ID - ENCORE_
DECLINE_ BASE - ENCORE_
DECLINE_ COUNT - ENCORE_
PAY_ BASE - ENCORE_
PAY_ COUNT - LEVEL_
UP_ BASE - LEVEL_
UP_ COUNT - MAIN_
MOVE_ BASE - MAIN_
MOVE_ COUNT - MAIN_
PLAY_ CHAR_ BASE - MAIN_
PLAY_ CHAR_ COUNT - MAIN_
PLAY_ EVENT_ BASE - MAIN_
PLAY_ EVENT_ COUNT - MAX_
ABILITIES_ PER_ CARD - MAX_
DECK - MAX_
HAND - MAX_
LEVEL - MAX_
STAGE - MULLIGAN_
CONFIRM_ ID - MULLIGAN_
SELECT_ BASE - MULLIGAN_
SELECT_ COUNT - OBS_
CONTEXT_ BASE - OBS_
CONTEXT_ CHOICE_ ACTIVE - OBS_
CONTEXT_ ENCORE_ PENDING - OBS_
CONTEXT_ LEN - OBS_
CONTEXT_ PRIORITY_ WINDOW - OBS_
CONTEXT_ STACK_ NONEMPTY - OBS_
ENCODING_ VERSION - OBS_
HEADER_ LEN - OBS_LEN
- OBS_
REASON_ BASE - OBS_
REASON_ IN_ ATTACK - OBS_
REASON_ IN_ CLIMAX - OBS_
REASON_ IN_ COUNTER_ WINDOW - OBS_
REASON_ IN_ MAIN - OBS_
REASON_ LEN - OBS_
REASON_ NO_ COLOR - OBS_
REASON_ NO_ HAND - OBS_
REASON_ NO_ STOCK - OBS_
REASON_ NO_ TARGETS - OBS_
REVEAL_ BASE - OBS_
REVEAL_ LEN - PASS_
ACTION_ ID - PER_
PLAYER_ BLOCK_ LEN - PER_
PLAYER_ CLIMAX_ TOP - PER_
PLAYER_ CLOCK_ TOP - PER_
PLAYER_ COUNTS - PER_
PLAYER_ DECK - PER_
PLAYER_ HAND - PER_
PLAYER_ LEVEL - PER_
PLAYER_ RESOLUTION_ TOP - PER_
PLAYER_ STAGE - PER_
PLAYER_ STOCK_ TOP - PER_
PLAYER_ WAITING_ TOP - PER_
STAGE_ SLOT - POLICY_
VERSION - SPEC_
HASH - TOP_
CLOCK - TOP_
RESOLUTION - TOP_
STOCK - TOP_
WAITING_ ROOM - TRIGGER_
ORDER_ BASE - TRIGGER_
ORDER_ COUNT