pub struct ActionIdDesc {
pub family: &'static str,
pub params: Vec<ActionParam>,
}Expand description
Human-readable description of an action id.
Fields§
§family: &'static strAction family name.
params: Vec<ActionParam>Parameters associated with the action.
Trait Implementations§
Source§impl Clone for ActionIdDesc
impl Clone for ActionIdDesc
Source§fn clone(&self) -> ActionIdDesc
fn clone(&self) -> ActionIdDesc
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for ActionIdDesc
impl Debug for ActionIdDesc
Source§impl PartialEq for ActionIdDesc
impl PartialEq for ActionIdDesc
Source§impl Serialize for ActionIdDesc
impl Serialize for ActionIdDesc
impl Eq for ActionIdDesc
impl StructuralPartialEq for ActionIdDesc
Auto Trait Implementations§
impl Freeze for ActionIdDesc
impl RefUnwindSafe for ActionIdDesc
impl Send for ActionIdDesc
impl Sync for ActionIdDesc
impl Unpin for ActionIdDesc
impl UnwindSafe for ActionIdDesc
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read more