pub enum Zone {
Deck,
Hand,
WaitingRoom,
Clock,
Level,
Stock,
Memory,
Climax,
Resolution,
Stage,
}Expand description
Logical zone in the game state.
Variants§
Deck
Deck zone.
Hand
Hand zone.
WaitingRoom
Waiting room zone.
Clock
Clock zone.
Level
Level zone.
Stock
Stock zone.
Memory
Memory zone.
Climax
Climax zone.
Resolution
Resolution zone.
Stage
Stage zone.
Trait Implementations§
Source§impl<'de> Deserialize<'de> for Zone
impl<'de> Deserialize<'de> for Zone
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
impl Copy for Zone
Auto Trait Implementations§
impl Freeze for Zone
impl RefUnwindSafe for Zone
impl Send for Zone
impl Sync for Zone
impl Unpin for Zone
impl UnwindSafe for Zone
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read more