Module state

Module state 

Source

Structs§

AttackContext
CardInstance
ChoiceOptionRef
ChoiceState
CostPaymentState
DamageModifier
DerivedAttackSlot
DerivedAttackState
EncoreRequest
GameState
ModifierInstance
PendingTrigger
PlayerState
PriorityState
RevealHistory
StackItem
StackOrderState
StageSlot
TargetRef
TargetSelectionState
TargetSpec
TriggerOrderState
TurnState

Enums§

AttackStep
AttackType
ChoiceReason
ChoiceZone
CostStepKind
DamageModifierKind
DamageType
ModifierDuration
ModifierKind
ModifierLayer
PendingTargetEffect
Phase
StageStatus
TargetSide
TargetSlotFilter
TargetZone
TerminalResult
TimingWindow
TriggerEffect

Constants§

REVEAL_HISTORY_LEN

Type Aliases§

CardInstanceId