Structs§
- Attack
Context - Card
Instance - Choice
Option Ref - Choice
State - Cost
Payment State - Damage
Modifier - Derived
Attack Slot - Derived
Attack State - Encore
Request - Game
State - Modifier
Instance - Pending
Trigger - Player
State - Priority
State - Reveal
History - Stack
Item - Stack
Order State - Stage
Slot - Target
Ref - Target
Selection State - Target
Spec - Trigger
Order State - Turn
State
Enums§
- Attack
Step - Attack
Type - Choice
Reason - Choice
Zone - Cost
Step Kind - Damage
Modifier Kind - Damage
Type - Modifier
Duration - Modifier
Kind - Modifier
Layer - Pending
Target Effect - Phase
- Stage
Status - Target
Side - Target
Slot Filter - Target
Zone - Terminal
Result - Timing
Window - Trigger
Effect