AttackContext

Struct AttackContext 

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pub struct AttackContext {
Show 22 fields pub attacker_slot: u8, pub defender_slot: Option<u8>, pub attack_type: AttackType, pub trigger_card: Option<CardId>, pub trigger_instance_id: Option<CardInstanceId>, pub trigger_checks_total: u8, pub trigger_checks_resolved: u8, pub damage: i32, pub counter_allowed: bool, pub counter_played: bool, pub counter_power: i32, pub damage_modifiers: Vec<DamageModifier>, pub pending_shot_damage: u8, pub next_modifier_id: u32, pub last_damage_event_id: Option<u32>, pub auto_trigger_enqueued: bool, pub auto_damage_enqueued: bool, pub battle_damage_applied: bool, pub step: AttackStep, pub decl_window_done: bool, pub trigger_window_done: bool, pub damage_window_done: bool,
}
Expand description

Context for an ongoing attack.

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§attacker_slot: u8

Attacker stage slot index.

§defender_slot: Option<u8>

Optional defender stage slot index (None for direct attacks).

§attack_type: AttackType

Declared attack type.

§trigger_card: Option<CardId>

Trigger-check revealed card id (if any).

§trigger_instance_id: Option<CardInstanceId>

Trigger-check revealed card instance id (if any).

§trigger_checks_total: u8

Total trigger checks required.

§trigger_checks_resolved: u8

Trigger checks already resolved.

§damage: i32

Current damage amount.

§counter_allowed: bool

Whether counter is allowed.

§counter_played: bool

Whether a counter was played.

§counter_power: i32

Power added by counters.

§damage_modifiers: Vec<DamageModifier>

Active damage modifiers.

§pending_shot_damage: u8

Pending shot damage remaining to apply.

§next_modifier_id: u32

Next id for damage modifier instances within this attack.

§last_damage_event_id: Option<u32>

Last damage event id emitted for this attack (if any).

§auto_trigger_enqueued: bool

Whether auto triggers were enqueued for this attack.

§auto_damage_enqueued: bool

Whether auto damage effects were enqueued for this attack.

§battle_damage_applied: bool

Whether battle damage has been applied.

§step: AttackStep

Current sub-step within the attack.

§decl_window_done: bool

Whether the declaration timing window is complete.

§trigger_window_done: bool

Whether the trigger timing window is complete.

§damage_window_done: bool

Whether the damage timing window is complete.

Trait Implementations§

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impl Clone for AttackContext

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fn clone(&self) -> AttackContext

Returns a duplicate of the value. Read more
1.0.0 · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for AttackContext

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl<'de> Deserialize<'de> for AttackContext

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fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>
where __D: Deserializer<'de>,

Deserialize this value from the given Serde deserializer. Read more
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impl Hash for AttackContext

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fn hash<__H: Hasher>(&self, state: &mut __H)

Feeds this value into the given Hasher. Read more
1.3.0 · Source§

fn hash_slice<H>(data: &[Self], state: &mut H)
where H: Hasher, Self: Sized,

Feeds a slice of this type into the given Hasher. Read more
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impl Serialize for AttackContext

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fn serialize<__S>(&self, __serializer: __S) -> Result<__S::Ok, __S::Error>
where __S: Serializer,

Serialize this value into the given Serde serializer. Read more

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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Converts self into a Left variant of Either<Self, Self> if into_left(&self) returns true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
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type Init = T

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