EnvPool

Struct EnvPool 

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pub struct EnvPool {
    pub envs: Vec<GameEnv>,
    pub action_space: usize,
    pub error_policy: ErrorPolicy,
    /* private fields */
}
Expand description

Pool of independent environments stepped in parallel.

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§envs: Vec<GameEnv>§action_space: usize§error_policy: ErrorPolicy

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impl EnvPool

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pub fn new_rl_train( num_envs: usize, db: Arc<CardDb>, config: EnvConfig, curriculum: CurriculumConfig, seed: u64, num_threads: Option<usize>, debug: DebugConfig, ) -> Result<Self>

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pub fn new_rl_eval( num_envs: usize, db: Arc<CardDb>, config: EnvConfig, curriculum: CurriculumConfig, seed: u64, num_threads: Option<usize>, debug: DebugConfig, ) -> Result<Self>

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pub fn new_debug( num_envs: usize, db: Arc<CardDb>, config: EnvConfig, curriculum: CurriculumConfig, seed: u64, num_threads: Option<usize>, debug: DebugConfig, ) -> Result<Self>

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pub fn reset_into(&mut self, out: &mut BatchOutMinimal<'_>) -> Result<()>

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pub fn reset_indices_into( &mut self, indices: &[usize], out: &mut BatchOutMinimal<'_>, ) -> Result<()>

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pub fn reset_done_into( &mut self, done_mask: &[bool], out: &mut BatchOutMinimal<'_>, ) -> Result<()>

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pub fn step_into( &mut self, action_ids: &[u32], out: &mut BatchOutMinimal<'_>, ) -> Result<()>

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pub fn step_debug_into( &mut self, action_ids: &[u32], out: &mut BatchOutDebug<'_>, ) -> Result<()>

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pub fn reset_debug_into(&mut self, out: &mut BatchOutDebug<'_>) -> Result<()>

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pub fn reset_indices_debug_into( &mut self, indices: &[usize], out: &mut BatchOutDebug<'_>, ) -> Result<()>

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pub fn reset_done_debug_into( &mut self, done_mask: &[bool], out: &mut BatchOutDebug<'_>, ) -> Result<()>

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pub fn set_debug_config(&mut self, debug: DebugConfig)

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pub fn state_fingerprint_batch(&self) -> Vec<u64>

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pub fn engine_error_reset_count(&self) -> u64

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pub fn reset_engine_error_reset_count(&mut self)

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pub fn auto_reset_on_error_codes_into( &mut self, codes: &[u8], out: &mut BatchOutMinimal<'_>, ) -> Result<usize>

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pub fn events_fingerprint_batch(&self) -> Vec<u64>

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pub fn action_masks_batch(&self) -> Vec<u8>

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pub fn action_masks_batch_into(&self, masks: &mut [u8]) -> Result<()>

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pub fn legal_action_ids_batch_into( &self, ids: &mut [u16], offsets: &mut [u32], ) -> Result<usize>

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pub fn legal_actions_batch(&self) -> Vec<Vec<ActionDesc>>

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pub fn get_current_player_batch(&self) -> Vec<i8>

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pub fn render_ansi(&self, env_index: usize, perspective: u8) -> String

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pub fn set_curriculum(&mut self, curriculum: CurriculumConfig)

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pub fn enable_replay_sampling(&mut self, config: ReplayConfig) -> Result<()>

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